Kosse, N.M. (Nienke) (2010) Exergaming: Interactive balance training in healthy community-dwelling older adults. thesis, Human Movement Sciences.
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Abstract
The expanding aging population has ignited a growing interest in the prevention of balance problems to reduce the risk of falling. Exergaming is a term used for interactive video games that are used with a form of exercise. The aim of the study was to examine the training effect of an exergame that relies on the movements of a dynamic balanceboard. Nine healthy elderly participated in a six weeks during intervention in which they played balance games 3 times a week. Before, after and during the intervention phase balance was assessed with the figure of eight test (Fig-of-8), the Berg Balance Scale (BBS), and the tandem and one leg stance both performed with eyes open and closed. Intervention effects were examined using multilevel modelling statistics. Predominantly the dynamic balance performance, measured by the Fig-of -8 and the BBS, improved (p <0.05). The present study demonstrated that healthy elderly, without a specific pathology that influenced balance, were able to benefit from an exergaming balance program. This balance improvement was dependent on level of performance at the start of the training; participants with low balance scores at the start of the program, improved more across time than the best scoring participants.
Item Type: | Thesis (Thesis) |
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Supervisor name: | Caljouw, dr. S.R. and Lamoth, dr. C.J.C. |
Faculty: | Medical Sciences |
Date Deposited: | 25 Jun 2020 10:44 |
Last Modified: | 25 Jun 2020 10:44 |
URI: | https://umcg.studenttheses.ub.rug.nl/id/eprint/525 |
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